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Game design notes

Ideas, design decisions, and what we learn playtesting with real people.

30 June 2026 4 min read

Prototyping with index cards: is it worth it?

We tested three games in a row using nothing but index cards and a pen. The results were mixed.

2 April 2026 6 min read

Why we cut a mechanic at the last minute

Rio de Flores had a full auction system until three weeks before it went to print. Here's why it left.

18 May 2025 5 min read

What we learned publishing our first print & play

Semente was designed to be small. We weren't ready for what happened next.

bitnikgames

Independent board games, made at the table.

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