Blog
Game design notes
Ideas, design decisions, and what we learn playtesting with real people.
Prototyping with index cards: is it worth it?
We tested three games in a row using nothing but index cards and a pen. The results were mixed.
Why we cut a mechanic at the last minute
Rio de Flores had a full auction system until three weeks before it went to print. Here's why it left.
What we learned publishing our first print & play
Semente was designed to be small. We weren't ready for what happened next.